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In this tutorial, you'll learn how to create 2d animated characters with the animatedsprite2d class and the animationplayer Typically, when you create or download an animated character, it will. They have all they need to detect inputs Otherwise, you should add an area2d node to the sprite

Do you know a solution to this problem or a better way to select sprites per mouse click
You get input handling with collisionobject2d signals like input_event and. Learn how to animate your 2d sprite in the godot game engine using either a sprite sheet or individual images In this tutorial, we have covered the essential concepts of sprite animation in godot 4 Learn how to use godot for character's with animated sprites
This guide covers importing sprite sheets, creating animations and controlling animations through code. The combination of sprite sheets, spriteframes, and gdscript opens up a world of possibilities for developing vibrant 2d animations tailored to your game Thus, the easier way to do this is to add an area2d to which you can add collisionshape2d or collisionpolygon2d to define the clickable area, and then handle the input in. First, clicking where multiple sprites overlap performs every one of those sprites' on_click () functions


